Thread: Compile Error
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Old 02-17-2015, 05:44 PM
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vsab
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Join Date: Apr 2014
Location: United Kingdom
Posts: 276
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Nice, using %p and removing the cast fixed the compile (casting in uint64 worked too....), haven't seen the actual output yet....

Code:
  Log.Out(Logs::General, Logs::None, "SpawnGroup[%p]::GetNPCType()", this);
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