Thread
:
Compile Error
View Single Post
#
3
02-17-2015, 05:44 PM
vsab
Discordant
Join Date: Apr 2014
Location: United Kingdom
Posts: 276
Nice, using %p and removing the cast fixed the compile (casting in uint64 worked too....), haven't seen the actual output yet....
Code:
Log.Out(Logs::General, Logs::None, "SpawnGroup[%p]::GetNPCType()", this);
vsab
View Public Profile
Send a private message to vsab
Find all posts by vsab