Quote:
	
	
		
			
				
					Originally Posted by  Maceblade
					 
				 
				Yes my timer is set for 2 seconds once proximity is left to depop the npc and Ghanja's code is way more cleaner than mine lol 
			
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 Meh, it all works the same is what I say, so.. heh
Greyhelm, I see you were looking into timers.
The reason there is a lack of conditional, i.e.:
	Code:
	if ($timer eq "setprox") {
}
 Is that that particular code of Mace's only has one timer being dealt with, which will call the EVENT_TIMER subroutine every "2 seconds", so there is no need to check what the timers name is.
In case you were wondering why it may have looked a little screwy.