Im not sure how to destroy the instance when they leave it, and differentiate between if they evacuated or got resurrected, or Id do that. 
 
I guess I could set a quest global when the instance npc sends them to the instance thats destroyed when they enter, so its a one time flag to fire the script. 
 
edit: Thank you for the idea - that worked. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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