Quote:
Originally Posted by ghanja
I don't know the purpose of this NPC, or what his/her/it's interaction includes, however, if it's just a passive/"busy" type of NPC, you may be able to make use of npc_emotes table, then place a value in the corresponding 'emoteid' column in the npc_types table.
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Just trying to make object type (meaning they have a race model of a treasure chest) npc's that can also be a quest. My "issue", more like annoyance, is that upon hailing these "objects" (NPC's) they turn and face the PC.
It mildly annoys me to see a chest moving around like that
