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Old 05-20-2015, 08:26 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Ok, I do have some modified code that will allow hate list checks with an optional 'ignore_mezzed' argument.

It's a little different than my original approach..but, is probably a better solution.


Pets (all) will select a new target if their current one is mezzed..or will return to their owners side instead of standing there
gawking at a mezzed mob.


Unfortunately, I'm hitting the 'single mob on hatelist' problem atm and am looking into that. (Not sure if I can modify that
without actually finding it first...)


EDIT: I tested using pet:attack and was able to get a second mob added to the hate list. If the more hated mob is mezzed,
and then breaks, the pet will switch to the more hated one.

I think the auto-add problem is related to IsFocused() and/or other specialized code.
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Last edited by Uleat; 05-20-2015 at 09:03 PM..
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