Server Network Architecture
			 
			 
			
		
		
		
		I am exploring different options for a game I want to create and was wondering if someone had information on the network architecture of the eqemuServer client / server, I am going to dig into the code to see how it works hopefully. However I was wondering if there was some documentation floating around that shows how the player / npc positions are input and updated? Just a cursory look, it seems like the client sends a position update to the server ~4 times a second and the server checks to see if the player is within a radius permissible based on velocity and previous position, otherwise they are flagged as cheating. Thanks in advances, hopefully this isnt too off-topic. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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