I'd recommend classic, kunark, velious, and PoP skipping Luclin and bypassing the stuff after PoP. That's what people remember the most from live in most cases. Luclin is a take it or leave it affair I can't imagine many people would be upset if you skipped it regardless of SSRA being reasonably good and could be inserted in place of another zone some place or via a wizard spire and spell to that zone.
I think selectively using some 18man raids wouldn't hurt, but being quite selective about it and a 24man raid in the case of Sleeper would be really appropriate perhaps I mean that's one of the most iconic raid targets regardless of if a player actually attempted to raid or not the name Sleeper is a legendary as Cazic Thule's death touch, but a whole lot meaner.
Doing some raids that scale to periodically lock/unlock different expansions would actually be a nifty thing to do it's mutually beneficial for players to work together even outside of loot if they want access to those zones.
On that note you could utilize the item quality variation weak/normal/strong item thing I spoke of and the alternate spawn versions that could be used in different manners night/day spawns rare spawn/ultra rare spawn static/rare static could even swap raid target from different zones in places they might make sense Lodizal/Vox/Gorenaire/Lord Yelinak it would be nice having some familiarity with unfamiliarity mixed together mixed with the excitement of loot familiarity with unfamiliarity a sort of 50/50 custom/nostalgia type of experience. Not exactly reinventing the wheel, but adapting and improving the design itself a bit for different applications.
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