Quote:
Originally Posted by provocating
Are you saying that turning on discovered items is lagging you out? You have a much deeper problem if that is the case. If something is that wrong with the MySQL server this is just a band aid to a problem that will creep up again. You need to start running something like MyTop and see what is holding everything up.
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I spoke too soon. The problem still exists.
The error when hitting 'loot all' on a corpse is as follows:
Code:
Error: Corpse::Lootitem: BeingLootedBy != client
Checking out zone/corpse.cpp:
Quote:
LootingItem_Struct* lootitem = (LootingItem_Struct*)app->pBuffer;
if (this->being_looted_by != client->GetID()) {
client->Message(13, "Error: Corpse::LootItem: BeingLootedBy != client");
SendEndLootErrorPacket(client);
return;
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So is this client-based? Am I reading this right?