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Old 08-04-2015, 10:30 AM
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N0ctrnl
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Join Date: Jan 2007
Posts: 443
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Quote:
ToDo: negative hp (ie damage) registering twice, briefly - possibly related to why mana regens 1 + 1 per tick
When in battle, an npc will strike, causing damage, and for a fraction of a second hp will dip down to, what appears to be, about double the damage inflicted. It happens too fast to take note of numbers. Sometimes the PC will be knocked unconscious only to quickly pop up and resume battle. It's kinda funny but also nerve-wracking.
Pretty sure this is the Character:SoDClientUseSoDHPManaEnd rule. What client are you using? If you don't have this set to true, the newer clients will be a little screwy.
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