View Single Post
  #17  
Old 08-05-2015, 09:14 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Quote:
Originally Posted by Kingly_Krab View Post
Haven't been around today otherwise I would have assisted, but to make an "invisible untargetable" NPC you have to make it race 127, gender 0, body type 11, special_abilities '19,1^20,1^24,1^25,1^35,1', and make the name something like _, __, ___ or just something with # and _.
Not true.

My custom invis triggers use race 127, gender 0, bodytype 66, and special abilities (19,1^20,1^24,1^25,1) and have normal names (aoe_helper, maldan_proximity, etc)


Quote:
Originally Posted by AdrianD View Post
Since race 127 is also used for mobs, it makes searching and changing things more tedious. Race 240 is also used for triggers, etc. and not mobs, from what I can tell. As mentioned previous, bodytype 11 didn't do what I wanted but 66/67 did. Gender didn't have any affect with race 240, bodytype 66. I suppose gender could be used to further identify what kind of trigger it is w/o leaving the npc_types table. * Also to note: the name didn't matter with bodytype 66 - _ # or letters/numbers, didn't make a difference
Glad you got it working, I completely brainfarted that I use bodytype 66 instead of 11. And yeah race 240 works as well.

As for keeping track of what each is used for, I use the name for that Since they are invisible you can name them whatever you want. Makes searching for a specific one easy.
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote