Yeah - I was wondering about that too.
I used to run webservers, and our actual consumption of data transfer was usually so tiny we didn't worry about it.
I'm imagining that this is probably a touch more than a text chat server, and I don't have experience with that, so I am not able to estimate very accurately.
I found a reference to less than a kilobyte a second for an MMORPG of this era. I did calcs on this and it seems like a pretty heavy player might be around 0.036 GB/ mo. so that puts 100 pretty heavy players at 3.6 GB / mo which is under the 'freebie' limit of Azure.
However I pulled that totally outta my butt. That said... it seems that I could at least get testing up without any data transfer cost.
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