A switch would be nice for spawnentry. I'm kinda creating one in a roundabout way.
Fabled creatures, for example, usually have the same spawngroupid as their weaker counterparts. Some spawngroups, as you know, have a half dozen or more npc_types associated with it.
Disabling these spawngroups is not ideal. Desired is disabling the single npc associated with the spawngroup while being efficient about it.
Thanks Shendare.
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