binary\OpenGL.lua, line 368, try changing this:
Code:
lib.glTexImage2D(GL.TEXTURE_2D, 0, GL.BGRA, width, height, 0, GL.BGRA, GL.UNSIGNED_BYTE, data)
to this:
Code:
lib.glTexImage2D(GL.TEXTURE_2D, 0, 0x1908, width, height, 0, GL.BGRA, GL.UNSIGNED_BYTE, data)
BGRA isn't valid there, my driver probably just assumes it's always RGBA (0x1908 ).