I thought for nodes to function they needed to be connected to others in line of sight. Maybe my thinking is incorrect.
I'm having a hard time understanding the purpose or function if the dump command, as well. I get that it saves the nodes without making the connection. Why would a person not want to make a connection.
I spent most of the night working on a few zones that were either missing nodes in areas or needed improvements. Befallen, gukbottom and mistmoore all saw improvement. I was able to get npcs in all three zones path properly down/up various vertical areas including water. I hotkeyed bind affinity and gate and shot with arrows to test - #aggrozone was acting funny and isn't realistic in most circumstances so I didn't use it, it would be nice to have just #aggro with the target selected. The spatial understanding is there as well as some techniques to work with vertical pathing.
I think it's also important to think like a player when applying nodes, if you get what I mean.
I've also noticed some .path files are much larger than others and I'm curious to know how this could effect overall zone efficiency. The guks are a prime example.
Speaking of which, guktop pathnodes do not appear when using the command. I downloaded two other versions which were likely the same version (they were all the same size) with no difference. I've held off on doing anything with guktop until verification of my issue.
EDIT: I found a purpose of disconnecting nodes - it would be bad news for players to have npcs take the most efficient route when training in those vertical node connections - thinking like a player, easier said than done. One-way connections would be a neat feature.
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