another question, sorry i didn't read your message carefully
the game is DIFFERENT from lvl 1 and 30, as well as 30 to 50 and 50 to 60 and 60 to 65
would you need group at lvl 1? 10? these lvls are basically a waste of time
10 to 20? abit different since you would need a group, but still a waste of time to lvl
20 to 30? the game starts to have class development(paly get better heal, sk have a tap useful, wiz get better nuke/snare, druid become a soloer, buffer instead of a cleric, cleric is the main healer finally, war can tank like a tank now, monk can kick like a monk instead of switching shits every few lvl), the different use of classes starts to widen apart, how are you going to do that in lvl1? pal/sk/war/rng/rog/mnk are the same, nec/wiz/mag/enc are the same and clr/shm/dru are the same, hell all classes are the same crap at lvl 1 anyways
as for central zone, i made 3paths already and by their default mode are suit for 20 to 30 in every which way(thurga path is not for 20 though, unless change abit)
and you mentioned about the loots, full suit of crap is same as naked, but different is that you are facing different mob
WR is nice, but an idea of going thru 1 again is meaningless, exp curve in eqlive for 20s or 30s are great
sorry, but at lvl1 there is no space to modify a game, if you read the forum in WR the change in classes are odd(ae fear? shm cheal?...), although some are good ideas
i have never say anything about following the same stuff EQ is made, just start like EQ and change it as we progress instead of going through the 1 to 10 or 20 again, you won't change anything on these lvl, how is WR different from EQlive in 1 to 10? same shits on slaughtering yard trashes
sums it up since my writing is too messy:
lvl1 legit is no different from 30(or any lvl higher than 20)legit, but advantage is here:
-less zone loads when game grow bigger
-better zone connections(suit for pvp or pve as well as story lines)
-classes have different use instead of tank/healer/caster
-less trouble on modifying the game
-doesn't waste as much time
-the game DOES change from 1 to 30...
paladins are paladin, not a war/clr combo, sk is sk, not a war/nec combo, but what lvl1 to 20 or whatever lvl tells me is that pal is a war/clr and sk is war/nec, etc etc
like i said, either have all the stuff in bag upon character creation(lvl/skill/spell/armors) or have a gm to summon the armor for you
make sure the armors for starting classes are no drop though
you won't be able to #anything, the people who are using eqemu are mostly people who played eqlive for long time anyways(few newbs)
what mindset? copying eq? how so? how are you going to make a paladin emu different from eq? it will either take months to figure the class balance again or it will never happen, but like you said, we can script the whole thing again, however, don't waste time on 1 to 10 or 20 or whatever again, those lvls are closer to single player game than MMORPG
i get your idea of changing the game, problem is time, there is no way you will be making everything new but model and shits, WR is no different from EQ at low lvl, any games at low lvls are no different from other, look at other games like AC or AO, how are they different at lower lvl but killing junks around their city? why would people want to repeat again?
balancing every class again is a ridcolously load of work there, whos gonna make quests? events? how are people going to play when the class they play are not finish? raiding at lvl 1? 10? HA! adding a spell or skill every lvl? ...
your idea is good but they are in no way working unless time is given(3months min) for a server to playable, leave the old stuff from EQ and add stuff to it, EQ itself is a good game already but lack of stuff on different places(quests, low end weapons, tradeskill, class balance)
unless you have a new engine of everything, then thats a new game
how am i contradicting myself? lv.1 naked and rusty is as shit as crappy equiped person at 30, they will both get destroy by mobs 1 or 2 lvl higher, why would a grown up adult get kill by a rat when he got a sword? or orc pawn who wander around mindlessly
and sorry, but when lvl 30 is a trash for the mob around you, you are the same as a lvl1 naked, but with group you can kill them, unlike lvl1 where you use a rusty and slaughtering around to kill time, you can't change the lvl1s game
i never said you would be able to summon item of your choice, either the armors are premade for the lvl, or with a min. pts you are given and chose the armor that suits you around it(rygorr, ro, blessed knight for pal, etc etc) of course you can't get a goldenrod at 30, that would be BS, get my meaning? your idea is way off from mine from your arguement
Quote:
Oh, and as I said before, including ANY of the mentioned commands (#zone, #summonitem, #level) removes legit status from a server. #scribespells and #setallskill are pushing it, but in general don't affect gameplay too much. If people refuse to play on your server because they don't start at level 30 and get to #summonitem, then they're scrubs from EQLive and are not interested in legit play. If they want to be 65 and solo Trak then there's 5-10 other servers up that will allow them to do that.
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sorry for repeated idea, just rambling with ideas and then type them down