Thanks for posting that Shendare. Bookmarked for later use.
I think the perception of rate of skillup on or vs live will be varied across the board. I'm pretty sure they changed it several times during the life of EQ. I recall it being slower in earlier expansions I played in but, this is my perception.
My rule_value for this setting is at 100 with recent code. I will have the same rate as anyone else with the same code, et al. My perception is:
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I have noticed for quite a while that skills like parry/dodge/rip/foraging? and some others skill up extremely fast. Even with mid/high skill values (say, max for a lvl 40) these skills balloon quickly. On the other hand, weapon skills/offense/defense increase much, much slower, maybe 10/20+ times slower.
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I don't think most of them are slow at all. Weapon skills/offense/defense could use a tweak, but that's just me.
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While both fixes work I still would rather have the Character::SkillUpModifier work so I can fine tune the rate.
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I think you may need to alter the code if you want it to work how you want it to work.