Quote:
[10-01-2015 :: 10:13:39] [Crash] f:\dd\vctools\crt\crtw32\eh\throw.cpp (152): _CxxThrowException
[10-01-2015 :: 10:13:39] [Crash] f:\dd\vctools\crt\crtw32\heap\new.cpp (62): operator new
[10-01-2015 :: 10:13:39] [Crash] c:\program files (x86)\microsoft visual studio 12.0\vc\include\vector (158 : std::vector<glm::tvec3<float,0>,std::allocator<glm ::tvec3<float,0> > >::_Reallocate
[10-01-2015 :: 10:13:39] [Crash] c:\program files (x86)\microsoft visual studio 12.0\vc\include\vector (1260): std::vector<glm::tvec3<float,0>,std::allocator<glm ::tvec3<float,0> > >::push_back
[10-01-2015 :: 10:13:39] [Crash] c:\users\kinglykrab\desktop\raid addicts source\0719\zone\map.cpp (316): Map::LoadV1
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If they're all crashing here, I'd start with the
Map::LoadV1 function and trace what is being fed to the vector.
Are you mixing build version binaries, per chance? (debug/release/etc...)
EDIT: The only other 'casual' reference that I could 'casually' find was a low-resource inference.
EDIT2: There does appear to be a bug of sorts with the VS 2013 std::vector..not sure if it applies here...
Are you using a preview version of VS 2013?