There is a depop in \spawn2.h and \spawn2.cpp:
Code:
void Depop();
void Spawn2::Depop() {
timer.Disable();
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop disabled", spawn2_id);
npcthis = nullptr;
}
I saw this while sifting through potential options.
There is different depop for zone.