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  #12  
Old 10-01-2015, 07:43 PM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
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There is a depop in \spawn2.h and \spawn2.cpp:

Code:
void	Depop();

void Spawn2::Depop() {
	timer.Disable();
	Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop disabled", spawn2_id);
	npcthis = nullptr;
}
I saw this while sifting through potential options.

There is different depop for zone.
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