Quote:
Originally Posted by jpyou127
I was wondering if someone might give me a hand with the Perl for PODisease. The current script will not spawn a planar projection on the death of Grummus. I can manually spawn the planar projection, so its in the DB and will run its flagging script. I am wondering if it is the Sub_Death_Complete or quest::spawn2 issue.
Celestial
I changed Event_Death_Complete to Event_Death and scripting works. Not sure why my version of the compile has issues with Event_Death_Complete
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It's funny because on my server I experience the opposite. If I don't use death_complete my NPCs never die. They just sit in an infinite death loop and spawn a million npcs.