Thread: PoP Progression
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Old 10-06-2015, 08:10 AM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
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Quote:
Originally Posted by jpyou127 View Post
I was wondering if someone might give me a hand with the Perl for PODisease. The current script will not spawn a planar projection on the death of Grummus. I can manually spawn the planar projection, so its in the DB and will run its flagging script. I am wondering if it is the Sub_Death_Complete or quest::spawn2 issue.

Celestial

I changed Event_Death_Complete to Event_Death and scripting works. Not sure why my version of the compile has issues with Event_Death_Complete
It's funny because on my server I experience the opposite. If I don't use death_complete my NPCs never die. They just sit in an infinite death loop and spawn a million npcs.
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