I'm assuming that it's crashing, or at least letting the bot in?
As far as the code..try this:
Code:
void Bot::ProcessBotGroupInvite(Client* c, std::string botName) {
if(c) {
Bot* invitedBot = GetBotByBotClientOwnerAndBotName(c, botName);
if(invitedBot && !invitedBot->HasGroup()) {
if(!c->IsGrouped()) {
Group *g = new Group(c);
if(AddBotToGroup(invitedBot, g)) {
entity_list.AddGroup(g);
database.SetGroupLeaderName(g->GetID(), c->GetName());
g->SaveGroupLeaderAA();
database.SetGroupID(c->GetName(), g->GetID(), c->CharacterID());
database.SetGroupID(invitedBot->GetCleanName(), g->GetID(), invitedBot->GetBotID());
}
} else {
// godrage
for (int i = 0; i < 6; ++i)
{
if (!c->GetGroup()->members[i])
continue;
if (c->GetGroup()->members[i]->GetClass() == invitedBot->GetClass())
{
c->Say("It's all about diversity...");
return;
}
}
AddBotToGroup(invitedBot, c->GetGroup());
database.SetGroupID(invitedBot->GetCleanName(), c->GetGroup()->GetID(), invitedBot->GetBotID());
}
}
}
}
That's off the cuff..so, I don't know if it works.