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Old 10-17-2015, 05:28 PM
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provocating
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Join Date: Nov 2007
Posts: 2,175
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I think this is written in one of my post, but I will elaborate with what I found. I found through experimentation that every NPC in the zone quits moving in a typical zone, set static or not, when the zone goes idle. The timers I remember do still run, but the NPC's stop. So for my setup, this did not work. So my issue with boats were that the boats would quit moving when the last person left the zone, very problematic for my server. That change listed will basically keep the zone running no matter what. Yes, higher CPU usage. In fact Firiona Vie on my server uses a ton of CPU all the time, probably 7% on just that one zone. I think it has to do with the constant pathing in the zone. Other zones are around 1~2%. But all of the static zones use more since they do not go idle.
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