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Originally Posted by Xaeyr
Wow. The biggest thing I've done was added my family as NPC's in PoK lol. But, I'm really just getting started so that was kind of fun for me and them 
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I've done this as well haha. Using people I know as various NPCs.
Quote:
Originally Posted by Zaela_S
Removed leveling and classes and implemented a system whereby the (custom) spells/abilities available to you were determined but what you had equipped (custom equipment, obviously). Changed how stats worked to support that too, and to make them much more significant (e.g. +x% nuke damage per point of INT, that kind of thing), with everyone's stats starting at 0.
'Course, doing everything from scratch was way too much work and the server didn't last long. Was worth it to see the few players strategizing what roles they would play for the starting zone 1-group raid-style mobs, though. And doing on-the-fly role hybridization and min/maxing, too. But not really EQ at that point.
Can do some pretty interesting stuff if you aren't afraid to make a few code changes and maybe live with hacking around a client restriction if it's standing in your way. On the other hand, small but in-your-face changes risk being gimmicks, and too much change can kill the nostalgia factor which is a big part of this whole project.
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True that. We have two progression paths and I try to balance them against each other. The Kunark additional progression all takes place in Classic zones. It's tougher than Kunark but is meant to lead into Velious and it's custom progression.
I love the stat changes you made, I've seen a few others do it as well. I'm just not sure how to implement it and keep the feel I want. Then I thought of doing it but only by completely changing heroic stats. That way normal stats remain the same and heroic stats (which will likely be extremely rarely used) could function as my "bonuses" and be more finely tuned than they currently are.