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					Originally Posted by provocating  My source will differ from yours, modified it some. But in your attack.cpp you will have a routine 
	Code: bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts) Look somewhere around line 1500~1600 and you will see this.
 
	Code: 	if(!GetGM())
	{
		if(exploss > 0) {
			int32 newexp = GetEXP();
			if(exploss > newexp) {
				//lost more than we have... wtf..
				newexp = 1;
			} else {
				newexp -= exploss;
			}
			SetEXP(newexp, GetAAXP());
			//m_epp.perAA = 0;	//reset to no AA exp on death.
		} I would think you could change the one line to read something like this.
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 Thanks so much for your help!  I tried this and it doesnt seem to be working, below I will post a screencap of my code.
