Currently we operate under this ruleset:
Dying due to PVP or PVE will reduce your character to level 1. Skills/spells/ etc are saved, however are still level gated.
A death in PVE will leave your corpse for 30 minutes with it's items. We have found that the higher level players cant get back to the corpses and the lower ones can but don't have much to get back to so currently it feels balanced. We may eventually chose to turn this feature off but for now it seems to work well.
A death in PVP will allow your attacker to loot your items and your coin. We may eventually set this down to 1 item or something but as it currently stands there's not enough pvp action to test how this will make or break things.
There is an XP rate increase that will feel natural for both solo and group players. It has been adjusted down twice and we feel we are at a great number now.
Our simple Rules:
1.) No Hacking/Use of third party programs.
2.) No boxing, one account per person actively playing.
3.) Respect the staff. These guys are volunteers after all.
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