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Old 12-09-2015, 09:49 AM
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chrsschb
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Quote:
Originally Posted by sunbeam View Post
I'm not a pvp person.

But way back (15 years now?) there was a game called Shadowbane. I never played it, don't know much about it.

But I remember reading the description of what they were trying to do (don't know if they pulled it off).

For example you might have a place where people gathered (for whatever reason). If they travelled a certain path by a river or something a path would form there.

If I remember correctly you were supposed to be able to do things like build rude huts, and they could be upgraded into stone buildings and such (it cost money; theoretically the players were supposed to form into some kind of social group with taxes or something and pay for all this).

Neat ideas and I guess these voxel games like Everquest Next (if that ever comes out) could do something like that.

I've known people who used to play UO, and I was told in that game it was fairly common to find people who didn't do anything but craft skills.

And there was a market for their stuff, and that was all they did. Not sure how interesting that is really, but it is nice for there to be a really viable way to do it in a game (as opposed to farming all the stuff yourself, or having a great guild, or a high enough population server to support a bazaar where you can find that kind of thing).

Guess you need a totally different approach to item durability and things like that though.
I played Shadowbane for a while, but I don't remember any of that stuff you mentioned. That WAS a long time ago though and I think I ended up just going back to either AC/DAOC/EQ, whatever I was on at the time.

Age of Conan had a really good combat system (A great mix of EQ and WoW, using combos instead of just 10000 abilities) but I ended up rushing to end-game and got super bored cause there was no end-game. I also loved the guild city aspect, even though the PVP piece of it never really went as extravagant as I was expecting.

To me the best PVP was DAOC and Warhammer. RIFT has an amazing skill system allowing you to build custom classes (even if people usually get shoe-horned into specific builds to be competitive).

Now if someone could just make a combination of each games specialty haha
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