Yeah, this is not the source of the issue...
It can probably happen with any mob at any time when it's using the Mob::AI_Process()..but, you found a way to reliably trigger it.
Basically, any time a mob is removed from another mob's hate_list, we really need to test that mob's current target against what was removed.
Most reasons wouldn't crash a server..but, would cause erratic behavior between affected mobs.
Gimme a few and I'll see what I can do to fix it more permanently..
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Uleat of Bertoxxulous
Compilin' Dirty
Last edited by Uleat; 12-24-2015 at 07:00 PM..
Reason: erotic != erratic...
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