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Old 01-04-2016, 01:33 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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That crash is explicitly in the character select loading portion of the code. I don't think goals should be an issue that early..but, anything is possible.


I ask about item ids because there is a cap on what the ids can be and wondered if you exceeded that.


Technically, you shouldn't be getting to '= new item_struct' unless the item id was in the hash..so, I'm not completely sure what the issue is atm.


EDIT: You have successfully been in-game prior to this crash, correct?


EDIT2: Someone mentioned the possibility of running out of memory as well..
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Last edited by Uleat; 01-04-2016 at 01:59 PM..
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