That crash is explicitly in the character select loading portion of the code. I don't think goals should be an issue that early..but, anything is possible.
I ask about item ids because there is a cap on what the ids can be and wondered if you exceeded that.
Technically, you shouldn't be getting to '= new item_struct' unless the item id was in the hash..so, I'm not completely sure what the issue is atm.
EDIT: You have successfully been in-game prior to this crash, correct?
EDIT2: Someone mentioned the possibility of running out of memory as well..
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Uleat of Bertoxxulous
Compilin' Dirty
Last edited by Uleat; 01-04-2016 at 01:59 PM..
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