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Old 01-22-2016, 05:09 PM
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provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
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Code:
		if (foundslot == MainPrimary) {
			if (item2->Proc.Effect != 0 && CastToMob()->GetLevel() > item2->Proc.Level) {
				CastToMob()->AddProcToWeapon(item2->Proc.Effect, true);
			}

This appears to be working. Is this safe or is there a better way of doing it?
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