Thread: Spell slot IDs?
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  #7  
Old 01-26-2016, 01:37 PM
Xanathol
Sarnak
 
Join Date: Oct 2009
Posts: 52
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Quote:
There is a limit of 9 gems in the code, basically, thee old clients have this limit and the new clients don't. I think the newest clients have a limit of 16. There needs to be a lot of code reworked to increase the limit, so sadly its still stuck at 9.
Curious if there's been any new developments here, or at a min if anyone knows what needs to be implemented in code to enable more than 9 spell gems?

In particular, I've restricted my server to the UF client but nothing I do to the AA (ranks, base1 / 2 values, etc) seem to key the client to expand past 9 spell gems. I am assuming that there are different 'effects' perhaps that enable the additional slots (bc from the best I can tell, the client appears to handle this, no)? Anyone have any input?
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