A few things I'd really like to see in the emulator are -
Archery (the one major combat feature that isn't in the emu as far as I know). Don't know how easy this would be to do (do you need to track collision detection etc. for arrows and other projectiles, or is this client-side?)
Ground item spawns (including forges, brew barrels, looms etc for tradeskills). Should be easy to implement in the DB, since you can now drop items and pick them up again - the difficulty would be getting the correct data for all the spawn locs.
Questing commands to give/receive money.
Resistances from items + spells working (or do they already? haven't checked lately)
Configurable stats - STR, AC, resists, etc - for NPCs in the npc_types table
Improved stability (less disconnections/lag) was one thing that I would have put on the wish list except it seems to have been addressed in 0.4.0 - hope 0.4.1 is as stable/lag-free!
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