Recent path node issue
I just started noticing this with the latest source, keep in mind my last update was January 2015. I notice that now when a mob is going along is pathing, not waypoints it will move past it's path node a bit like it is ghosting and then it will hit it's next one. I noticed it immediately when I started running the newest source. I am trying to go through mob_ai.cpp and look for any changes. I would think this is where it would reside. If anyone knows a specific change that was put in that would cause this please let me know.
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