Mine is set the same
Code:
RULE_REAL(Combat, BaseHitChance, 69.0)
A lot of declarations broke in ruletypes.h and maxskill.h ive noticed. Ill check that NPCBonusHitChance modifier, if adjusting that drops the higher level stuff like level 20/30+ too much I think ill have to code in a level < 21 sumwhere to only drop the low lvl stuff. I'm mostly worried about beginning population being happy and having a chance.
EDIT : level 20-30+ it seems to start leveling off as classes get dodge, parry, ripostle skills and up in skill value.
EDIT : Should this be saying 69 and not 95?
Code:
[03-17-2016 :: 20:43:06] [Attack] Chance to hit before level diff calc 95.00
DOULBE EDIT : DUH!!!! Combat:NPCBonusHitChance = 26, 26+69 = 95 hahahaha I got what ur saying now
