Ticking at the same time doesn't matter as much if its ticking at the same rate. The problem is - how can we sync regen rate in our situation? I have no idea what the regen rate is in the client. Does it change over time? If I knew the formula for regen in the client, I would just use the same in the server and not send an update to the client. (I'm not sending updates now and the client regen is smooth as silk. It's just regening faster than the server does.)
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