Thread: Bot Commands
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Old 04-05-2016, 05:56 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Hehe! No harm, no foul


Yes, the new bot command system is completely different.

It's like speaking English for 20 years, then being expected to speak Russian the next day..with the instructions written in Chinese...


The key to the new system is 'Actionable Bots' .. a sub-system that determines what bots are queued for processing in any action.

A command where [actionable: target] is allowed, then ^command will work, defaulting to the client's target - if the target is of the proper type.

Code:
usage: <enemy_target> ^attack [actionable: byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])
But, in the case of ^attack, target is not allowed and an argument(s) must be passed.

Another indicator that an argument is required is the lack of '( )' surrounding the argument list.


Make sure that you check out the updated wiki page as well: http://wiki.eqemulator.org/p?Bot_Commands&frm=Main
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