http://unityeq.com/play
Quick register, login, char select, char create, char delete, quit.
View javascript console for server/client packet logs.
Stop @ OP_ZoneServerInfo, currently doesn't transition into zone yet, still have to implement OP_ZoneEntry.
This is where the magic happens:
https://github.com/UnityEQ/UnityEQCl...essages.cs#L66
I believe the next step is below via this struct:
https://github.com/UnityEQ/UnityEQSe...structs.h#L357
Code:
public void DoZoneEntry()
{
byte[] ZoneEntryRequest = new byte[68];
Int32 pos = 0;
curZoneId = 54;
WriteInt32 (0, ref ZoneEntryRequest, ref pos);
WriteFixedLengthString(ourPlayerName, ref ZoneEntryRequest, ref pos, 64);
GenerateAndSendWorldPacket (ZoneEntryRequest.Length, 541, curZoneId, curInstanceId, ZoneEntryRequest);
}
Anyway, still fiddling with this and that's where I'm at.
Steaming server desktop @
http://twitch.tv/eqbrowser