I modified the world\net.cpp file to prevent more than once instance of 
world.exe from being loaded. This works fine under Win32, but under Linux it breaks compiles. I did this once for Linux, and a dozen times or so for Win32, but I cannot remember how to do it on Linux, and would like to implement it on both Win32 and Linux.
I added:
	Quote:
	
	
		| HANDLE hMutex = CreateMutex(NULL, FALSE, "EQEmuWorld"); if (hMutex)
 {
 if (GetLastError() == ERROR_ALREADY_EXISTS)
 {
 cout << "EverQuest(TM) World Server Emulator is already running." << endl;
 cout << "Please shutdown the existing copy, and reload." << endl;
 exit (0);
 }
 }
 | 
	
 right after:
	Quote:
	
	
		| int main(int argc, char** argv) {
 
 | 
	
 Adding this code for zone servers would be bad, as it would limit you to running only one zone -- so if you use this code, don't use it for zones; only the world server.