It would only not be sending certain types of data. Positioning data, buffs, player/mob health and such are all separate data. It all depends on what they have setup to be handled by the client, what is handled by the server and what is synchronized at intervals between both. One way, this type of filtering could work. The other way, yeah you could have major updating issues on the client.
If I am not mistaken, long ago during the dial up days, EQ had a server filter option, through a / command, similar to what I am talking about. It told the server not to send certain spam data to it. I realize live EQ and the Emu are not completely relational. This is just to show potential options that may be available.
My fingers are crossed but i realize most likely there isn't an option for this.
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