Rotation good now, mob
pathing is not very good at all. Had a tough rotation problem, posting mafs incase someone else needs to do the same type of mafs.
In Eqemu:
Rotation is counter clockwise.
A full rotation is 255 (not 360).
//calculate server->client heading for client
float h = Mathf.Lerp(360,0,
[heading-from-op_zonespawns]/255f);
//calculate client->server heading for server
float h = Mathf.Lerp(255,0,
[player-current-heading]/360f);