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Old 06-25-2016, 10:48 PM
anoh92
Fire Beetle
 
Join Date: May 2013
Posts: 2
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I'm probably late to the party, but I've been deployed for the past year. I've been putting together some ideas for a server. Currently it would be just me trying to adjust everything, populate zones, overhaul skills, spells, AAs, all of that. However if I can pull it off (or get some help) then I'm sure the server would be a blast. Here's some ideas I have for the server so far:

* Progression Based - The max level will start off at 50 or 51 and only classic zones will be available. There will be more of a focus on the story more than leveling or gear. After a certain amount of time or a certain number of events are completed a final GM Event will take place to unlock further content.

* Skill, AA, and Spell Overhaul - The plan is to customize as many spells, skills, and AAs as possible. While it would take some time to fully implement a completely custom spell book for each class, tweaking current spells to be more balanced would be a priority. Custom spells/skills/AAs would be released slowly over time.

* Completely Custom Content - When I say completely custom I mean custom mob spawning, paths, quests, items, etc. It's a long shot and a lot of work, but I have plenty of experience with world building and have a lot of content already prepped, it's just a matter of implementing it.

* Solo and Group Play - While I understand the community is small and those who play are busy, I also enjoy the idea of people coming together to accomplish things. That being said, the server will be mostly playable alone, but certain things will either require a few players or at least one high level player. I intend to allow up to 2 characters per IP, possibly more if population is too low. There will be no bots/mercs, but there may be certain clicky items that will summon pets for classes that don't normally get them.

* Active Admin - Like I said before I would be working alone (as of now), but I would still be very active in the community. I enjoy making things others can enjoy and would take all feedback seriously.

* Hub and Quality of Life - Even though I'm not a huge fan of handing the players everything, I believe in some Quality of Life improvements. The hub zone would serve many purposes, but I don't know that I would include a buff bot. I already have a quest in mind that would provide a clicky Gate item, soulbinders would be in major zones, Druids and Wizards would be your best ride again, translocators would be a thing but only to major zones.

* Crafting System - Crafting would serve a purpose. There would be a complete list of recipes for most things, but there would be rare recipes as well that you need to quest or explore to find. Some crafted items would be just as good, if not better than loot found on mobs, and some would only be obtainable via crafting. My hope is that an in-game economy forms where players can buy/trade each other for goods and services.

* Roleplay Style - Again, story would be a major part of the server. Everything and everyone would have a back story, books would be full of lore, and the focus would really be on the adventure and the story more than the gear and the level. Not only that, but No Drop/No Trade would be strictly limited to Artifacts. Weapons such as epics and a few other items would be marked as Artifacts, but everything else could be freely traded. I was thinking of removing level requirements, but implementing level recommendations so that people aren't gearing level 1 characters with raid gear and they benefit completely from it.

I'm sure I'm missing a few things here, but it's late for me. I'd love to hear some feedback now so I know which direction to go. I know I can't please everyone, but any input will help!
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