Yes, works like a charm Natedog. I shuved it in with this proximity snippet.
I aggro'd 3 different mobs (with dmg), ran back to the prox npc and they
stopped chasing me

Thank You very much !
Code:
my $ProxDist = 50;
sub EVENT_SPAWN {
my $x = $npc->GetX();
my $y = $npc->GetY();
my $z = $npc->GetZ();
quest::set_proximity($x - $ProxDist, $x + $ProxDist, $y - $ProxDist, $y + $ProxDist, $z - $ProxDist, $z + $ProxDist);
}
sub EVENT_ENTER {
$npc->SignalClient($client, 1);
$entity_list->RemoveFromHateLists($client);
}