Well, this is a very old thread, but the problem is still there. I have the newest server-code and peq database, Character:SoDClientUseSoDHPManaEnd is 'true'. 
 
If you make a new character, the HP is jumping up and down as described in this thread. I Use the RoF2 Client.  
 
Is there anything other I can tweak beside Character:SoDClientUseSoDHPManaEnd? It's really annoying. It seems the server calculates less regen then the client. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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