[Update] 
 
I'm tracking a current bug that pertains to this behavior. 
 
It became more prevalent after the movement speed changes..but, it still exists and I don't believe (at this time) that it is due to those changes. 
		
	
		
		
		
		
		
		
			
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				Uleat of Bertoxxulous 
 
Compilin' Dirty
			 
		
		
		
		
		
		
	
		
		
	
	
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