View Single Post
  #5  
Old 02-27-2017, 12:06 PM
sunbeam
Sarnak
 
Join Date: Dec 2007
Posts: 70
Default

I had left your server boards open while I walked my dogs. I took another look at that ToC guideline page before I closed it.

I didn't paste the very last part of the whole thing, but I decided to add the very last part.

"2h weapons will be at an increased ratio (to match monk weapons) across the board. This is to make them more viable alternatives for dps. Warriors will not be able to put an effect proc (such as a proc that includes a stun or slow) on these weapons."

Not sure if this is only applicable for 2h weapons, or the lack of stun/slow procs applies to 1h weapons too.

But yeah, great design there. That's totally up there with "We have enchanters with feign death,necros with compleate heal, druids with slow,"

I imagine these things are grandfathered. So early players get to have these kinds of things. Come later and you get... something I guess.

So no idea what the refresh time is on a necro CHeal item, but yeah, giving a warrior the equivalent of a TStaff or something ratio wise is totally equal to giving a necro Cheal.

I really don't want to dump on your server just to dump on it. But do you really think what you guys are doing has legs for the long run? I looked at your forums as I said. You've done the Kunark 32k mobs, and gone to air. Also killed Inny and Cazic (though that didn't look like a normal Cazic event). Both the 15k or so versions I'm sure.

You apparently also did PoSky (more 32k type mobs). I guess they turned off the deathtouches or something.

But starting in Velious you start to hit the half a million and up mobs. Don't think you are ever going to do much with those unless the encounters are adjusted or you get more people, particularly healers, playing than I think most EMU's ever will have.
Reply With Quote