There's a fundamental difference in how we perceive reality.
inclusion provides the best probabilty for population, if people don't get emotional about things.
we are discussing play preferences, and excuding any type will reduce #s - i think that can be agreed upon, but not necesarily where it ends for each individual.
maybe that is the intention to reduce #s, nothing wrong with that, either. this isn't a "how-to" or "you should" this is simply discussing real motivations and working up from there, instead of a top-down inductive approach which leads to all sorts of fallacious reasoning being manufactured.
prefer a server anyway you want, but the assumptions/inferences some make are not causality. (everyone should be required to study "logical fallacies" in school) this isn't an reply to tell you to prefer somethign else, its to highlight that the real reasoning motivation is actually different than what is communicated.
even so, it doesn't have to change your mind, either... this is a video game which is about entertainment... if somethign is not fun, even if irrational about it, it is not enjoyable... that's normal. and since it's a video game, hurts no body.
with that said...
- the rules of the server do not cause behaviour... a server's rules may attract a certain type, but that is different. someone who won't group will still not group regardless of boxing/bots or any relavent rules. it is a pre-existing preference to play.
-behaviour is not a pathogen. it isn't a communicable disease. it may be true that the proportion is less/more than it was before, but that's not relevant, either. if i was to guess like that, i'd go a different route and blame the personality types that drawn to mmo's as the reason it's difficult to get a group.
-one person above clearly sees it as a competition between players... i don't in anyway.. i haven't even inspected a player in ... i can't recall doing so.. and likely an accident before i turned the click option off. this is a personal choice as to how to "be"... not somethng you should apply to others as universal truth and cause for this or that. this doesn't negatively impact others, so it probably should be as inclusive as possible for long-term success.
-it is an even playing ground, if all have the same options available. they are choosing to do it that way becaue they like it that way. (and vice versa)
so, if there's no rational reasons, what's the real motivation?
the fact that someone got 'more' while feeling they did less to achieve it. sounds more like jealousy (the word choices above hint at it too, not just in this thread but anytime someone tries to explain why boxing is unfair, ever).
there's no other reason to dislike it. (tried to stay general, this applies more so to bots, mercs, boxing)
the people that don't like boxing on small servers more than likely don't like others getting stuff that they cannot get or don't have, because there's no other rational reason on a small server. there is no leaderboard, there is no fierce competition for resources in the game etc. etc... so, if no toes are stepped on, all you have left are personal feelings about the matter.
-eq an even playing field? the game is inherently coded to be unequal in so many ways. i'd argue it's not the "spirit" of the game to begin with. this particular concept is neither logically for or against anything related. it might be a popular thuoght, but that doesn't make it a truth.
-Stratificaton of players is inevitable no matter what rules you choose. players being better than others, in regard to gear, is guarnateed to occur 100% of the time.
(i don't like to box, btw. it's 100% inconsequential in my experience if others on a small server box. eq has many options, and if it's the "last" dungeon, that's a bottleneck you can never avoid.)
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