Your original question answer: Did you start up visual studio, start a new blank C++ project, and close out? When you install the community edition of Visual Studio it never actually installs C++, just the core IDE and the langauges that don't support modular installs. Cmake won't detect your C++ compiler if you JUST install visual studio, open it up follow my steps above and it should start a larger download the moment you hit new c++ project. You can exit out and not save the project, and try running cmake again.
--- 64 bit question
I compile source on 64bit due to some 3rd party libs I added in moving me to it. I did not see any real performance or ram difference, though I did not compare it.
Due to how eqemu is designed with the split of world and zones, the zones never really occupy enough memory or usage, there's more performance boost limiting the number of packets and cycles being spent per player (which was recently optimized) than adjusting the processor type and boosting memory limitations. We're talking the largest zones lay at maybe 200mb max, no where near the 32bit limitations
That's my 2 cents at least.
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