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Old 01-26-2018, 03:40 PM
caravellex
Sarnak
 
Join Date: Sep 2010
Posts: 63
Default

this might be how it would look? but paste this into line 121 when viewing in visual studio. This example is for melee skills

Code:
					case BERSERKER:
					case WARRIOR:
					case MONK:
					case ROGUE:
					case RANGER:
					case PALADIN:
					case SHADOWKNIGHT:
					case BEASTMASTER: {
						uint16 hskill = 0;
						uint16 high = 0;
						uint16 cur;
						cur = GetSkill(PIERCING);
						if (cur > high) {
							hskill = PIERCING;
							high = cur;
						}
						cur = GetSkill(_2H_SLASHING);
						if (cur > high) {
							hskill = _2H_SLASHING;
							high = cur;
						}
						cur = GetSkill(_2H_BLUNT);
						if (cur > high) {
							hskill = _2H_BLUNT;
							high = cur;
						}
						cur = GetSkill(_1H_SLASHING);
						if (cur > high) {
							hskill = _1H_SLASHING;
							high = cur;
						}
						cur = GetSkill(_1H_BLUNT);
						if (cur > high) {
							hskill = _1H_BLUNT;
							high = cur;
						}
						if (high > 50 && hskill != skillid) {
							r_value = 50;
							break;
						}
						if (r_value > 250) {
							r_value = 250;
						}
						break;
						}
					default: {
						r_value = 0;
						break;
}
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