Dunno if anyone is interested in this anymore, but all I did was change 1 number in common, rof2_limits.h, then build as usual.
	Code:
		namespace constants {
		inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF2; }
		const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
		const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
		const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;
		const size_t CHARACTER_CREATION_LIMIT = 25;
 Im sure its been posted elsewhere, but I usually get this post in my search so thought I would add to it.