DirectX 8 file format
This may sound like it's coming from someone very much in the unknown, that's because it is. From what I've been reading about formats and such (which is a lot before I finally found this board which actually knows something specific to EQ), I noted that a lot of places that develop with Max (as VI does) utilise the DirectX 8+ format export tools that are out there.
Now, I realise that VI probably has an enormous budget to custom develop such things, but the models we get no access to (i.e. they come out in a garbled mess) are models from the same period where they moved to DX8, isn't it? I'm 99% confident that you've already verified that the file isn't in standard dx8 format, but I wanted to point out the coincidence just in case.
Thanks for you work, again. I'm playing with actually getting the models into Max5 today.
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Aerinn
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