The EQ models are all in VI's custom format, I think we're talking about dx5 time when EQ was released so the xfile format didn't even exist back then. I've got most of the format sorted out, the only thing that's missing is the bone positions for luclin modes, if they even have bones. I should really look to see if they changed to vertex animations rather than skinning, it would certainly explain the insane memory requirement for the animations
K.