No bones?
Perhaps an interim solution is to put a clicky box that ignores bones altogether. If I can get a clean mesh in I don't mind dropping a biped in the centre of it and making some adjustments. Biped makes animation pretty easy....almost a no brainer. (almost)
Okay, I'm making Max models now (and are they ever huge). Oh well, they move well in wireframe mode. Where I'm curious, though, is why aren't trees and such imported? I'm either doing something terribly wrong, or trees and buildings and such aren't coming in. I AM, however, getting some objects imported, though...like archways and such. I'm a bit stumped, or ignorant in this case. Please describe what I should be getting out of the POV importer, because it doesn't look like I'm getting the same thing in Max that I was seeing in Pov.
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Aerinn
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